Blender Game Engine: NN/GA Artificial Intelligence quadruped test02

Neural Network with Genetic Algorithm coded in cython and used in Blender game engine. A Artificial Intelligence algorithm that be able to learn by itself.

In this test quadruped try to learn to walk. I fix some wrong data I given before to the “brain”. Now walking is really nice after 1000-2000 generation. All legs contribute to go faster for the creature. In this simulation , nice behavior take long time to happen , need to waiting generation 500 to get somethings start to look like walking. All sims is different, I currently emulate one with same settings and interesting behaviors happen after 100-200 generation. All depends of the random chromosome generated at the beginning.


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